![indiana jones and the emperors tomb logo indiana jones and the emperors tomb logo](https://games-cdn.softpedia.com/screenshots/Indiana-Jones-and-the-Emperors-Tomb-DEMO_1.jpg)
The following whippings were OK, but he steps over the broken wall-section which can (randomly) be avoided. Bypassing the enemies and whipping the first gap went well, although the wallhug could have been just a *tad* more to the left. A bit long and some nicely random shortcuts scattered about.Ĭutting the rope and elbowing the guy went smoothly (a rare occurrence), as well as the rolling off the crates, which kept the speed up. Since the machete can't be selected with numbers for some reason, and I don't have three hands to select it with arrow keys, I "used" the vines for it. Jumping gaps *then* whipping is faster (and not just cool) since you keep moving. Dropped off the next edge 'cause jumping is difficult to aim and I saved some health, and it wouldn't have been faster. As you can see, rolling over the jump saved me the catching-the-edge-and-pulling-up animation. Ran and jumped around the first water fountain to save the corner. Rolled over the gap since you skip the tiny animation of Indy hitting his shins on the edge. Fell into the stream instead of jumping over it, but you travel about as fast on the ground as in a jump, so it doesn't really matter.
![indiana jones and the emperors tomb logo indiana jones and the emperors tomb logo](https://i.ytimg.com/vi/GM5edVZTuTs/maxresdefault.jpg)
Jumped the low edges, as it's faster than stepping over them. Apparently it's in the Load Menu or something. Overwrote existing game 'cause it's faster than deleting and starting anew.And I couldn't figure out how, as well. Annoyance #3: Difficulty in restarting a level: To restart the level, you have to either a) die, which can be surprisingly difficult at times, and which has an annoying Looney Tunes fade-out, or b) exit to the main menu (complete with loading) and re-load the level from there (now with 50% more loading, for that extra loading goodness).Annoyance #2: Cutscene sticking: After a cutscene, Indy sometimes won't move immediately.Annoyance #1: Dodgy camera movement around enemies: The camera goes to fighting mode when close to an enemy, which is really annoying.picks them up, and is faster than the animation *and* you keep moving, not to mention picking up multiple items in one go. Jumping into whippings saves time Indy doesn't stop and pull out his whip first, but instead does it mid-air.Basically, when jumping *down*, you go farther in a roll than in a jump. Rolling over jumps sometimes saves time.Hello and welcome to my, Goggen's, Indiana Jones and the Emperor's Tomb speedrun. I was wrong.Īfter a few months, and only a *few* thousand level attempts, my mind began to fray and as I wrote it reflected that descent into madness, all remains of straightforward, or even coherent, disappeared. As I started this speedrun, ignorant of the pains and horrors to come, I wrote it with the intent that you could read what I did and why, while making brief jokes to break up what would be a straightforward and boring comments file.